[Download Now] Stone River eLearning – Master Python Interactively With PyGame Ultimate Bootcamp
PLEASE REFER TO OUR PROOF : WATCH HERE!
Programming is becoming more and more popular all around the world.
Programming provides extreme amounts of power and flexibility, because you can take control of your computer’s actual power, and you can develop your own systems and prototypes.
Python is becoming especially popular, because it’s extremely user-friendly whilst still maintaining a lot of the power that other, more complex, programming languages offer. Additionally, Python has a huge community, which means all sorts of modern projects, such as Big Data, Artificial Intelligence, Machine Learning, Deep Learning, etc. have been develop for the Python community to use, which makes implementing these sorts of advanced techniques extremely easy (sometimes only 1-2 lines of code).
Employers love employees that can program, because they can go out and quickly produce results or create prototypes. The ability to program will not only open you up to new opportunities, but it will also become a better logical thinker, since computers operate on logical statements, so a good programmer has a natural thought flow that is very logical.
StartUltimate Python Bootcamp Introduction (1:27)
StartInstalling Prerequisites (6:03)
PreviewPrinting To The Screen (7:44)
StartOperations On String (16:01)
StartIntegers and Floats (7:55)
StartOperations On Ints and Floats (12:26)
StartBoolean Expressions (12:52)
PreviewType Casting (12:39)
Control Flow – Loops
StartFor Loops (10:15)
StartWhile Loops (8:04)
Essentials Before PyGame
StartImporting Modules (13:50)
StartOperations On Tuples (14:20)
StartWriting The Skeleton Of PyGame Part1 (14:50)
StartIf Statements (19:50)
StartWriting The Skeleton Of PyGame Part2 (17:16)
Files And Image
StartFile Output (17:38)
StartFile Input (14:03)
PreviewFile Position (12:44)
StartImages In Pygame (8:50)
StartAlphas And Rotating Images (15:33)
StartCropping Images (14:21)
StartAdding The Other Goal Parts (12:43)
StartMoving The Images To The Right Location (12:01)
Making The Game Interactive
StartProcessing Pressed Keys And Pass Statement (9:24)
StartDefining Default Values And FPS (9:48)
StartThe Move Function (16:02)
StartImplementing The Player Movement (13:27)
PreviewUpdating The Image On The Screen (9:00)
StartGlobal Variables (5:07)
StartUpdate Function (6:37)
The Player And The Ball
StartMaking The Player Run At The Ball (10:47)
StartThe Kicking Motion (20:59)
StartShooting The Ball (9:21)
StartA First Look At Classes (14:13)
StartMethods In Classes (14:12)
StartClass Inheritance (13:52)
PreviewCreating The Game Class (7:13)
StartCreating The Background Class (16:47)
StartCreating The Ball Class (11:57)
StartCreating The Player Class (18:43)
StartImplementing The New Classes Part 1 (14:20)
StartImplementing The New Classes Part 2 (7:12)
StartFixing The Remaining Bugs From Class Implementation (7:24)
StartResetting The Player And The Ball (6:28)
StartCreating The Target Class (19:59)
StartImplementing The Target (10:57)
StartAdding Score To A Class (7:15)
StartImplementing The Score In Our Game (3:01)
StartUser Input (8:20)
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